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Gracianda

Аугментация

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В Lineage 2 Interlude в игру добавили много новых игровых возможностей, одна из которых получила непонятное название "Аугментация". В дословном переводе с инглиша слово augmentation означает "увеличение". Собственно, именно для этого – увеличения возможностей оружия – и создана данная фича.

 

Основной особенностью аугментированного оружия является то, что данное оружие становится полностью личным - его нельзя обменять, продать в магазин или другому персонажу, а также выбросить или передать через фрахт. Аугментированное оружие не может быть использовано для изготовления дуалов (dual-sword), не может быть обменено у Blacksmith of Mammon. Единственное, что разрешено - это положить такое оружие в собственную кладовку. Впрочем, если убрать аугментацию, то все возможности автоматически возвращаются.

 

Аугментировать оружие можно в практически любой кузнице - за исключением стартовых деревень и Gludin Village. Там же, за некоторую плату, можно будет и избавиться от аугментации оружия. Нет ограничений для аугментации оружия со Special Ability, а также заточенного оружия. После аугментации оружие также можно точить и вставлять Special Ability. При удалении аугментации, Special Ability и уровень заточки сохраняются.

 

Чтобы аугментировать своё оружие, вам потребуются Gemstone и Life Stone. Можно аугментировать любое оружие от C-Grade до S-Grade включительно, причём оружие C-grade и B-grade потребует использования Gemstone D, а оружие A-grade и S-grade – использования Gemstone C.

Life Stones дропаются из мобов. Имеется возможность получить выскоуровневый Life Stone из raid/boss monster с большим шансом, чем из простых мобов.

Использование Life Stone зависит от грейда вашего оружия и уровня вашего персонажа. Напимер, a level 46 Life Stone нелья применить к A Grade оружию, но level 76 Life Stone можно применить к C Grade оружию. Life Stone определённого вида можно использовать начиная с определённого уровня персонажа. При делевеле ниже грейда оружия, бонусы от аугментации не работают.

 

 

Бонусы

 

В качестве бонуса, получаемого при аугментации оружия, вы можете получить от 1 до 4 дополнительных улучшений из следующих вариантов:

 

1. Увеличение статов персонажа – STR, CON, INT или MEN, а также количества HP (от 19.8 до 155.6), MP (6.1 ~ 50.7), CP (19.2 ~ 214.9) и скорости их регенерации (+hp regen: 0.1 ~ 0.7, +mp regen: 0.1 ~ 0.3, +cp regen: 0.1 ~ 0.7)

2. Увеличение боевых параметров - атаки (+p.atk: 2.2 ~ 38.2; +m.atk: 2.5 ~ 30.8), защиты (+p.def: 5.1 ~ 24.2; +m.def: 4.1 ~ 28.2), повышения шансов критических ударов (+critical: 5.2 ~ 32.7) и тому подобные (+accuracy: 0.5 ~ 3; +evasion: 0.5 ~ 3)

3. Дополнительный скил - активный, пассивный или с шансом проявления при каком-либо действии.

 

Chance-скиллы срабатывают с определённой долей вероятности при нанесении повреждений противнику или при получении повреждений. Минусы: очень низкий шанс срабатывания скилла и его прохождения, в случае срабатывания.

 

Активные скиллы появляются в списке активных скиллов, их можно вынести на панельку и использовать как свои собственные. Различают:

 

1. Селфбаффы. Вешаются на небольшой промежуток времени (как правило 2 минуты, а для некоторых баффов, например celestial shield, меньше). Плюсы: Складываются с уже существующими баффами (например, возможно иметь одновременно селфбафф Focus и ПП бафф Focus). Минусы: Долгий откат. Нельзя носить несколько оружий с разными баффами, чтобы в нужный момент повесить на себя все эти баффы. При одевании оружия с селфбафф-аугментацией, откат скилла начинается с нуля.

2. Нюки. Плюсы: Имеют довольно неплохую мощность (Power скилла). Минусы: Фиксированная скорость каста, не зависящая от баффов/сетов/тату и прочего. Для "профессионального" нюкера такой скилл будет бесполезен из-за слишкой низкой скорости каста, для файтер классов с низкой м.атакой – из-за низкого демеджа.

3. Дебаффы. Минусы: Фиксированная скорость каста, не зависящая от баффов/сетов/тату и прочего. Для "профессионального" нюкера такой скилл будет бесполезен из-за слишкой низкой скорости каста, для файтер классов с низкой м.атакой – из-за маленького шанса прохождения.

 

Пассивные скиллы появляются в списке пассивных скиллов. Дают прибавку к одной из боевых характеристик (p.atk, m.atk, p.def, lung capacity, ...), либо увеличивают эффективность восстановления хп (хилов), или мп (речарджа). Плюсы: Постоянный эффект от скилла. Минусы: Маленькая прибавка.

 

Модификация статов

 

* Accuracy +X, где X между +0.4 и +3.0

* CP Recovery +X X между +0.1 и +0.8

* Critical +X X между +4.9 и +32.7

* Dodge +X X между +0.4 и +3.0

* HP Recover +X X между +0.1 и +0.8

* M. Atk. +S X между +2.5 и +28.2

* Maximum CP +X X между +19.2 и +214.9

* Maximum HP +X X между +12.7 и +155.9

* Maximum MP +X X между +6.1 и +115.1

* M. Def. +X X между +4 и +30.8

* MP Recovery +X X между +0.1 и +0.4

* P. Atk. +X X между +2.2 и +24.2

* P. Def. +X X между +5.1 и +38.2

* CON +1

* INT +1

* MEN +1

* STR +1

 

 

Активные скиллы

 

* Active: Absorbs HP.

* Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.

* Active: Attacks by throwing a boulder.

* Active: Burns up the enemy's MP.

* Active: Decreases all skill MP consumption rates temporarily.

* Active: Decreases all skill re-use times temporarily.

* Active: Decreases a target's urge to attack.

* Active: Decreases the magic MP consumption rate temporarily.

* Active: Decreases the magic re-use time temporarily.

* Active: Decreases the opponent's PVP P. Atk. temporarily.

* Active: Decreases the skill MP consumption rate temporarily.

* Active: Decreases the skill re-use time temporarily.

* Active: Decreases the song/dance skill MP consumption rate temporarily.

* Active: Decreases the song/dance skill re-use time temporarily.

* Active: Decreases the target's urge to attack.

* Active: Detonates a fireball by compressing the air around the caster.

* Active: Ignites a firecracker.

* Active: Ignites a large firecracker.

* Active: Increases Accuracy temporarily.

* Active: Increases Dodge temporarily.

* Active: Increases M. Atk. temporarily.

* Active: Increases M. Def. temporarily.

* Active: Increases P. Atk. temporarily.

* Active: Increases P. Def. temporarily.

* Active: Increases PVP P. Atk. temporarily.

* Active: Increases resistance to damage from falling temporarily.

* Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.

* Active: Increases the chance of a critical attack temporarily.

* Active: Increases the critical attack rate of magic attacks temporarily.

* Active: Increases the effectiveness of HP recovery magic temporarily.

* Active: Increases the maximum CP temporarily.

* Active: Increases the maximum HP temporarily.

* Active: Increases the maximum HP temporarily and restores HP by the increased amount.

* Active: Increases the maximum MP temporarily.

* Active: Increases the power of HP recovery magic temporarily.

* Active: Increases the recharge recover rate of MP.

* Active: Increases the recharge recovery rate of MP.

* Active: Increases the target's urge to attack.

* Active: Inflicts a dark attack.

* Active: Inflicts a dark attack in the shape of a parabola.

* Active: Inflicts a elementally challenged attack.

* Active: Inflicts a elementally challenged attack in the shape of a parabola.

* Active: Inflicts a flaming attack.

* Active: Inflicts a flaming attack in the shape of a parabola.

* Active: Inflicts a gusting attack.

* Active: Inflicts a gusting attack in the shape of a parabola.

* Active: Inflicts an earthen attack attack.

* Active: Inflicts an earthen attack attack in the shape of a parabola.

* Active: Inflicts a sacred attack.

* Active: Inflicts a sacred attack in the shape of a parabola.

* Active: Inflicts a water-type attack.

* Active: Inflicts a water-type attack in the shape of a parabola.

* Active: Inflicts damage by throwing a boulder.

* Active: Instantly restores your HP.

* Active: Launches a dark attack.

* Active: Launches a sacred attack.

* Active: Momentarily becomes invincible.

* Active: Momentarily frightens the target, causing him to flee.

* Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.

* Active: Play music for a short duration.

* Active: Puts the opponent's mind at peace and erases the desire to attack.

* Active: Regenerates MP.

* Active: Removes the target.

* Active: Restores CP.

* Active: Restores your own CP.

* Active: Resurrects a corpse.

* Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.

* Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.

* Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.

* Active: Temporarily blocks all of the target's physical/magic skills.

* Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.

* Active: Temporarily blocks the target's magic skills.

* Active: Temporarily causes a target to bleed heavily.

* Active: Temporarily decreases a target's Atk. Spd.

* Active: Temporarily decreases a target's speed.

* Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.

* Active: Temporarily Increases the distance you can jump without sustaining damage.

* Active: Temporarily Increases your head size.

* Active: Temporarily Increases your lung capacity.

* Active: Temporarily paralyzes a target.

* Active: Temporarily petrifies the target.

* Active: Temporarily poisons the target.

* Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.

* Active: Temporarily resist damage from falls.

* Active: Temporarily stuns the target.

* Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP.

 

 

Шансвоые скиллы

 

* Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability.

* Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability.

* Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability.

* Chance: Decreases the PVP P. Atk. of the target that inflicts damage on you with a certain probability.

* Chance: Decreases the speed of the target that inflicts damage on you with a certain probability.

* Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability.

* Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.

* Chance: Has a chance to paralyze a target that damages you.

* Chance: Has a chance to petrify a target that damages you.

* Chance: Has a chance to poison a target that damages you.

* Chance: Has a chance to sleep a target that damages you.

* Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts.

* Chance: Has a chance to stun a target that damages you.

* Chance: Increases accuracy with a certain probability when damage is incurred.

* Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred.

* Chance: Increases critical attack rate with a certain probability when damage is incurred.

* Chance: Increases evasion with a certain probability when damage is incurred.

* Chance: Increases M. Atk. with a certain probability when damage is incurred.

* Chance: Increases maximum CP with a certain probability when damage is incurred.

* Chance: Increases maximum HP with a certain probability when damage is incurred.

* Chance: Increases maximum MP with a certain probability when damage is incurred.

* Chance: Increases M. Def. with a certain probability when damage is incurred.

* Chance: Increases P. Atk. with a certain probability when damage is incurred.

* Chance: Increases P. Def. with a certain probability when damage is incurred.

* Chance: Increases PVP P. Atk. with a certain probability when damage is incurred.

* Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred.

* Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred.

* Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.

* Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack.

* Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack.

* Chance: Momentarily blocks the target's magic skill during a critical attack.

* Chance: Momentarily blocks the target's magic skill during a magic attack.

* Chance: Momentarily blocks the target's magic skill during a physical attack.

* Chance: Momentarily burns up the target's MP during a critical attack.

* Chance: Momentarily burns up the target's MP during a magic attack.

* Chance: Momentarily burns up the target's MP during a physical attack.

* Chance: Momentarily causes the target to bleed during a critical attack.

* Chance: Momentarily causes the target to bleed during a magic attack.

* Chance: Momentarily causes the target to bleed during a physical attack.

* Chance: Momentarily decreases a target's Atk. Spd. during a critical attack.

* Chance: Momentarily decreases a target's Atk. Spd. during a magic attack.

* Chance: Momentarily decreases a target's Atk. Spd. during a physical attack.

* Chance: Momentarily decreases a target's speed during a critical attack.

* Chance: Momentarily decreases a target's speed during a physical attack.

* Chance: Momentarily decreases the target's speed during a magic attack. Intensity 3.

* Chance: Momentarily frightens the target, causing him to flee during a magic attack.

* Chance: Momentarily frightens the target, causing him to flee during a physical attack.

* Chance: Momentarily frightens the target during a critical attack.

* Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.

* Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts.

* Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.

* Chance: Momentarily paralyzes the target during a critical attack.

* Chance: Momentarily paralyzes the target during a magic attack.

* Chance: Momentarily paralyzes the target during a physical attack.

* Chance: Momentarily petrifies the target during a critical attack.

* Chance: Momentarily petrifies the target during a magic attack.

* Chance: Momentarily petrifies the target during a physical attack.

* Chance: Momentarily poisons the target during a critical attack.

* Chance: Momentarily poisons the target during a magic attack.

* Chance: Momentarily poisons the target during a physical attack.

* Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.

* Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts.

* Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.

* Chance: Momentarily stuns the target during a critical attack.

* Chance: Momentarily stuns the target during a magic attack.

* Chance: Momentarily stuns the target during a physical attack.

* Chance: Regenerates CP with a certain probability when damage is incurred.

* Chance: Regenerates MP with a certain probability when damage is incurred.

* Chance: Temporarily decreases a target's speed during a critical attack.

* Chance: Temporarily decreases a target's speed during a physical attack.

* Chance: Temporarily decreases a target's urge to attack during a critical attack.

* Chance: Temporarily decreases a target's urge to attack during a physical attack.

* Chance: Temporarily decreases the target's speed during a magic attack. Intensity 3.

* Chance: Temporarily increases the target's urge to attack during a critical attack.

* Chance: Temporarily increases the target's urge to attack during a physical attack.

* Chance: Temporarily provokes a target to attack during a critical attack.

* Chance: Temporarily provokes a target to attack during a physical attack.

* Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability.

 

 

Пассивные скиллы (кажется не все)

 

* Passive: Decreases the magic MP consumption rate.

* Passive: Decreases the MP consumption rate for all skills.

* Passive: Decreases the skill MP consumption rate.

* Passive: Decreases the song/dance skill MP consumption rate.

* Passive: Increases accuracy.

* Passive: Increases critical attack rate.

* Passive: Increases evasion.

* Passive: Increases lung capacity.

* Passive: Increases Lung Capacity.

* Passive: Increases M. Atk.

* Passive: Increases M. Def.

* Passive: Increases P. Atk.

* Passive: Increases P. Def.

* Passive: Increases PVP P. Atk.

* Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks.

* Passive: Increases the critical attack rate of magic attacks.

* Passive: Increases the effect of HP recovery magic.

* Passive: Increases the height from which you can jump without sustaining damage.

* Passive: Increases the power of HP recovery magic.

* Passive: Increases the recharge recovery rate of MP.

* Passive: Increases the weapon weight limit by 2 times.

* Passive: Raises resistance to damage from falling

 

 

Бонус получается при аугментации оружия и его (бонуса) качество зависит (по большей части) от его величества Рандома. Проще говоря – чистая случайность, помноженная на ваше везение. Как правило, увеличение численных значений несущественно усиливает вашего персонажа, но скилы бывают достаточно интересными. В частности, можно получить атакующий скил от мага 70 уровня или шанс парализации при критическом ударе. Вариантов весьма большое количество, хотя и получить их не очень просто.

 

Количество полученных эффектов (1-4), зависит только от удачи.

 

Возможно получить одну или две прибавки к одному и тому же стату (например critical), но 3 или 4 прибавки получить нельзя (+p.atk, +critical, +critical, +critical - невозможно получить).

 

Уровень камней

 

Существует 10 уровней камней:

46, 49, 52, 55, 58, 61, 64, 67, 70, 76

 

От уровня камня зависит в случае получения скилла (активного/пассивного/chance) его уровень (46 камень = Level 1-й скилла, 76 камень = Level 10-й скилла), и, как следствие, Power или Effect скилла.

Grade камней

 

Существует 4 грейда камней:

No-Grade

Mid-Grade

High-Grade

Top-Grade

 

Чем выше грейд камня, тем больше шанс получить качественное улучшение вашего оружия при аугментации.

 

От уровня камня и грейда камня зависит максимально возможное значение прибавок к боевым характеристикам.

 

Вставка хорошего камня повышает максимальную планку для любой из прибавок, однако не повышает минимальную. То есть, теоретически, с Top-Grade 76 камня можно получить +5.2 critical и +0.1 hp regen.

 

Например:

Чем выше уровень и грейд камня, тем выше максимально возможная прибавка к критикал.

46 no-grade камень: critical 5.2 ~ 15.5

76 no-grade камень: critical 5.2 ~ 22.7

76 mid-grade камень: critical 5.2 ~ 26.4

76 top-grade камень: critical 5.2 ~ 32.7

 

Максимально возможные значения прибавок в самом плохом камне (46 No-Grade) и в самом лучшем камне (76 Top-Grade) различаются примерно в 2 - 2.5 раза.

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